CALL FOR CHAPTERS - Game Sound Technology and Player Interaction: Concepts and Developments
Noticing that the deadline for chapter proposals has been pushed forward to March 16th, I post here a link to the call for chapters to a book on game sound (ed. Mark Grimshaw) http://www.igi-global.com/requests/details.asp?ID=578
Selected copy-paste:
The heart of this book is the relationship between player and game sound; how this is both effected and affected by technology and how this relationship itself impacts upon the design of computer game sound and the development of technology. It deals with both technical and theoretical aspects in a way that that stimulates ideas and broadens the potential readership base beyond computer games.
[…]
Recommended topics include, but are not limited to, the following (which may be combined in chapters):
- Hardware and software
- Sound synthesis and audio samples
- Similarity and difference in practice across game genres
- Sound stimulus
- Psychophysiology, emotion, meaning and sound
- Authenticity, realism and verisimilitude
- Audio icons and earcons in games
- Sonification
- Spatializing sound and localization
- Sound and image
- Sound and no image (audio-only games)
- Player(s) and soundscape(s)
- Sonic environment
- Engagement and flow
- Sonic interaction
- Immersion
- Virtual reality
- Relational agents
- Biofeedback
