AES “Audio for Games” conference report now online
Earlier this year, I was fortunate to be able to attend the 35th conference on Audio for Games held by the Acoustical Engineering Society. This was a very special event since it was the first ever AES conference (in a long history of events) to deal with game sound. I enjoyed the conference very much. Particularly I was delighted with the relatively even representation of both academia and industry, and the fact that the two camps really did share thoughts and views with each other. Academia and industry mixing, you don’t get that so often. ![]()
The conference was a huge success, the downside of which was that the organizers were unable to squeezen in all of those who wanted to attend. (!) Well, in addition to organizing great conferences, the AES has a fantastic habit of providing conference reports on their webpage, and now the report for the 35th is also out. So if you weren’t able to attend, you can at least browse through the topics and the whos and whens.
The report is accessible directly from here [pdf] or alternatively you can browse your way through the long list of conference reports on this page. Maybe stumble on some other interesting topics there, too…
Unfortunately, the conference papers are not provided online by the AES. However, for anyone interested in the full story on my paper (with Raine Kajastila) "Localisation Cues Affect Emotional Judgements – Results from a User Study on Scary Sound", I provide it in full length online here.
