October 15, 2009

Paper online: Modelling the Emotional Listener

Filed under: Game sound, Publications, Literature, Conferences - meaningfulnoise @ 6:15 am

Citation info: Ekman, I. (2009) "Modelling the Emotional Listener: Making Psychological Processes Audible", Proc. AudioMostly 2009, Sepbember, Glasgow, Great Britain.
 
Abstract. There is an increasing tendency to use of procedural strategies for the creation and manipulation of sound in computer games. This development is motivating a shift in the design process; meaning is no longer tied to a specific asset or asset type, but is instead linked to the procedural manipulation of the sound material. Often the design phase for this type of game sound includes modelling sound within the virtual environment in terms of a source, a medium and a listener. This way of thinking about sound is not new; however, how it relates to emotional expression has not been investigated before. Particularly what has not been modelled is the listener as a perceptual entity, whose perception changes to reflect psychological states and processes. This study addresses the lack of research in this area. We identify four psychological processes that influence what and how sounds are heard: attention, emotion, multimodal perception and internal sound. We also provide a detailed investigation of a special case of psychological process: the perceptual distortions people suffer during extreme stress. Drawing from this empirical data, we form a listener model capable of expressing the avatar’s psychological qualities through sound manipulation. The listener model is described, along with examples on how to apply it in practise.
 
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