August 27, 2009

Workshop on Sketching Sonic Interaction

Filed under: Tools, Upcoming events, Call for Papers - meaningfulnoise @ 12:13 pm

Sonic Interaction Design, or SID for short, is a COST-ICT Action aimed at strengthening the research, and technology development networks involved with sonic interaction. The action encompasses a number of strategic European concerted research actions concerning future technologies and services

This autumn, the SID network is hosting a workshop on Sonic Sketching. The workshop will deal with design, sketching in general and particularly in ways in which sound can be prototyped. There will also be a poster and demo session for people to present their work relating to the workshop topic. The deadline for poster and demo submissions is September 7th and authors will be notified of acceptance by September 15th.

You will find more details about the workshop, such as dates, topics and submission guidelines, on this page.

What does sonic sketching mean, then? Well, I suspect a part of this workshop will be precisely finding out that. As of now, there really is no established design methodology for working with sound, especially in the prototyping stage. Sound doesn’t have its storyboards, or paper prototypes.

What I use a lot, however, is the voice. There are really so many awesome things you can do with your voice, even without that much training. But with a little training, and a huge amount of self-confidence, the voice can become a very useful prototyping tool. Foreign languages, for example, are a great way to learn to make new sounds. How about these Xhosa sounds for a starter? And if you train a little (or a lot) more, you can do quite a lot just with your voice. Just listen to this lovely Pink Panther theme by Bobby McFerrin. Or how about a little polyharmonic singing - yeah, thats when you sing two tones at the same time. So how about using this cool device of ours for vocal prototyping?

Having worked with different experience prototyping methods in the past, I’ve always felt there is a special tug in people’s stomachs whenever they start prototyping something that sounds. The voice is just so personal! Working to overcome these comfort barriers, both by myself personally and together with other designers, research colleagues, and students, has been quite interesting! I guess being an extrovert really helps in a field like this.

March 10, 2009

CfP: AudioMostly 2009

Filed under: Game sound, Conferences, Call for Papers - meaningfulnoise @ 12:43 pm

It’s official - the 4th Audio Mostly conference will be held in Glasgow, Scotland on September 2-3 and it will be hosted by Glasgow Caledonian University. The theme this year will be "Sound and Emotions".

The call for papers can be found here.

February 25, 2009

CALL FOR CHAPTERS - Game Sound Technology and Player Interaction: Concepts and Developments

Filed under: Game sound, Publications, Call for Papers - meaningfulnoise @ 9:04 am

Noticing that the deadline for chapter proposals has been pushed forward to March 16th, I post here a link to the call for chapters to a book on game sound (ed. Mark Grimshaw) http://www.igi-global.com/requests/details.asp?ID=578

Selected copy-paste:

The heart of this book is the relationship between player and game sound; how this is both effected and affected by technology and how this relationship itself impacts upon the design of computer game sound and the development of technology. It deals with both technical and theoretical aspects in a way that that stimulates ideas and broadens the potential readership base beyond computer games.

[…]

Recommended topics include, but are not limited to, the following (which may be combined in chapters):

  • Hardware and software
  • Sound synthesis and audio samples
  • Similarity and difference in practice across game genres
  • Sound stimulus
  • Psychophysiology, emotion, meaning and sound
  • Authenticity, realism and verisimilitude
  • Audio icons and earcons in games
  • Sonification
  • Spatializing sound and localization
  • Sound and image
  • Sound and no image (audio-only games)
  • Player(s) and soundscape(s)
  • Sonic environment
  • Engagement and flow
  • Sonic interaction
  • Immersion
  • Virtual reality
  • Relational agents
  • Biofeedback

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